About the Player
Emmett
30 y/o
he/they nonbinary
North America
Mare: D48HRMW8C2
Loves
Cooking, Baking, Spending time with friends, Furniture assembly, Horror podcasts
Doesn't Love
Sudden loud noises, Persistent loud noises, Burnt food, Shitty tanks
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Quick and Dirty Sage Guide
A simplified guide to streamline your understanding of the sage class. It can be pretty intimidating starting at level 70 with so many new spells at your disposal‚ and the tooltips can be unnecessarily wordy. Here I will break it down in a much easier to understand way.
1: Most Important Core Abilities
Kardia is your main trick. Slap this bad boy on the tank (or whoever you want‚ including yourself. i’m not your mom) and every time you deal damage to an enemy‚ a % of that damage number is healed to your Kardia target. It does NOT need to be reapplied‚ it’s like a tank stance.
Dosis is your basic single-target attack. It’s pretty straightforward.
Diagnosis is your basic single-target heal‚ and Prognosis is your basic AOE heal.
Eukrasia is your next hat trick‚ and is incredibly important. Allow me to direct your attention to one of your gauges:
When you trigger Eukrasia‚ this gauge (left one default, inactive) will light up (like the right one‚ active). Eukrasia is important because it changes the function of your three basic abilities:
(for ease of typing, "Eukrasian" will be replaced with the shorthand "Euk." from now on)Euk. Dosis is your DOT (damage over time)(I always called it something else until I learned the phrase, but now I don't remember what it was). It lasts 30 seconds. The damage it deals also ties into the Kardia effect! That's HOT (healing over time).Euk. Diagnosis heals slightly less than regular Diagnosis, but in addition, it adds a shield* onto the target to nullify incoming damage up to a certain extent. The shield lasts 30 seconds, or until depleted. For personal shorthand, I just refer to it as "shield".Euk. Prognosis does the same thing, except its an AOE: EVERYONE (in range) gets a shield. For personal shorthand, I refer to it as "aoe shield".*Have you ever played Dungeons and Dragons? Are you familiar with the function of Temporary Hit Points? To simplify it, thats how Euk. Diagnosis and Prognosis shields work.Also: Euk. Diagnosis and Prognosis cannot stack with each other, or with Scholar's Galvanize.
Now technically there are other abilities that should be ordered closer to the front on your default hotbar, but I'm going to skip them briefly to address a very important ability that relates to Euk. Diagnosis and PrognosisMy good boy Pepsis
Pepsis (aka Pepsi) is useless on its own. The function is that, when activated, it removes the Euk. Diagnosis and Euk. Prognosis effects you granted to yourself or other targets, including the shields. In exchange, it heals the affected targets for large amounts. It has no effect on any targets who did not have any Euk. buffs. Testing required to see if it will affect targets under Euk. buffs granted by other sages. I consider it to be important enough to be part of the "Core Abilities" chapter.We now return to normal ablility order, thank you for your time.
Lets pick up with some more Core Abilities: Egeiro and Physis.
Egeiro is the Sage's raise ablility. That's it. Pretty straightforward. Does nothing else. Moving on.Physis is the basic AOE HOT (healing over time)(if thats not already a thing, I'm making it a thing). It lasts 15 seconds, and cooldown is 60 seconds.
2: Lets Make It Weird
Ok, lets pick it up with some of the weirder, more unique abilities.
Soteria grants you a stack of buffs, conveniently also called
Soteria. Each stack increases the amount healed to your Kardia target.
Icarus is a handy movement ability. It allows you to quickly move next to a targeted party member or enemy, letting you zip out of danger zones faster than on foot. You do still have to be fairly close to the target in the first place, within 25y.
Alright, time to learn about the Sage's second guage: Addersgall. You can have up to three charges of Addersgall, and they regenerate over time by themselves, no input needed from you. Your Addersgall charges are represented by the three ovals, which will be lit up blue when they're full.
Now here's our next stage of ablities: the ones relevant to the Addersgall guage.Druochole is a BIG single-target heal, its really handy for those "oh shit" healer moments when you [cough] forgot about the tank for a second [cough]. It goes instantly, and has a 1 second cool down. Very good. Costs one Addersgall charge.Kerachole is an AOE that gives your party members in range a small defense buff for 15 seconds. Also grants regen. It costs one Addersgall charge.Ixochole is an AOE, big "oh shit" heal. Does not provide any additional benefits that are worth noting in this "quick and dirty" guide. Costs one Addersgall charge.Taurochole is a big single-target heal, slightly bigger than Druochole. However, it is not interchangeable: it has a 45 second cooldown, so use it wisely. It also grants a small, brief, defense buff. Costs one Addersgall charge.
Zoe increases the healing magic potency of your next healing ability by 50%. Best used in combination with Taurochole, when you find yourself in a pinch, but ultimately just use your best judgement.
......... I always forget about it.........
Dyskrasia is one of your AOE attacks. That's right, ONE of, you get MORE!... you only get two, BUT how many other healing classes can boast that?I digress; it is centered on you, and affects all the enemies in a small radius around you. It also affects the healing given to your Kardia target, so its real handy with large groups of enemies.
Time for an update to the Addersgall guage: now with Addersting! Addersting charges do not refill automatically.
Aaka Buoyaka
(main wol)

race: plainsfolk lala/midlander hyur hybrid
birthplace: Eastern La Noscea
age: early 30s by start of DT
pronouns: He/Him
gender: debatable
nameday: 6th Sun of the 6th Astral Moon
height: 4' 4"
eye color: (currently) gold
hair color: (currently) dark blue, with dyed sky blue highlights
notable features: freckles
dc/world: Aether/Cactuar
Mare: D48HRMW8C2
updated: 6/29/25
indentAaka was born and raised in eastern La Noscea, and the oldest of three children, to plainsfolk Naka Buoyaka and his hyur wife Maelia Buoyaka. The couple owned and ran one of the largest supplying vineyards of Bacchus grapes, and lived comfortably until their home was razed in the fallout of Dalamud and Bahamet.indentHis family was displaced and struggled for a few years to salvage what little survived. Eventually his parents got back on their feet and began working again in Wineport, and he decided to become an adventurer. Aaka had seen all the varied skills of the adventurers they had met immediately following the calamity, and wanted to have a multitude of skills and trades under his belt as well, to better help his family.indentAnd so he left his parents and his younger sisters in the comfort and safety of Wineport's walls. Or so he thought...
A Realm Reborn
One of Aaka's first challenges when leaving home was trying to decide where to start on his quest to be the greatest Jack-Of-All-Trades there ever was... After some deliberation and research at the Limsa Adventurer's Guild, he decided the best place to start would be with the Gridanian Lancers. Having already grown up on and spent most of his life on a type of farm, he figured he was already familiar enough with how to wield a polearm that he could pick up lancing quickly.He was right on the physical aspects of lancing, at least. He found himself disagreeing on the principle of the class, and what Ywain insisted "made a true lancer". He disliked the guildmaster from the first moment he saw him, but persevered in his training in spite of it. A certain duskwight stumbled into his life during this time, and had some different ideas about lancing that Aaka didn't like either... but he found himself liking the man behind them.On the whole, Aaka ignored any sentimental notions about the class and paved his own way in that regards. He sought out the mysterious Foulques in between training and odd mercenary jobs across Eorzea, with intentions to get more than a little close. He managed to take a few bricks out of the wall Foulques had built during the time they spent together, but that time was cut short. The duskwight's hostilities and crusade against the lancer guild came to a head, and though Aaka tried to reason with him, convince him to leave, his pleas fell on deaf ears. A desperate, scared Foulques backed away from Aaka's outstretched hand, and onto empty air.Aaka wasn't fast enough to grab him. He eventually made his way back to the guild to inform Ywain of the events. When Ywain merely shrugged and said "oh well" Aaka left the guild and never returned.
He kept the lance, as he had nothing else to fall back on, but began learning conjury while in Gridania as well. He met a viera named Maple, also training in conjury at the time, and they became fast friends.He threw himself into his conjury training, continued training with the lance on his own, and also threw himself into his new work with the Scions of the Seventh Dawn to keep his mind occupied with anything other than his grief.During the course of that work, he heard word of a pirate crew kidnapping locals in La Noscea. He realized that was not a job he'd be able to take on his own, so he put up a post in the Limsa Adventurer's Guild to recruit a party... at the same time an orange-haired Miquo'te was putting up a poster for the same job.Aaka teamed up with the rogue Miche Panettone, and a familiar trainee from the marauder's guild responded to the poster: one of Aaka's younger sisters, Lucy Beesbury. She had decided to become an adventurer too, and his other sister Ouya was studying at the arcanist's guild as well! But Ouya declined their invitation to join their Sastasha party. They were still short a healer (Aaka was not yet skilled enough in conjury), but with one quick trip to Gridania, they recruited Aaka's fellow trainee. With Maple Maeve on their party, they had enough heads to brave Sastasha, and the company that would later come to be known as Beescake made their first official mission.
Beescake quickly gained renown for their work, and Maple and Lucy were both recruited to the Scions. It turned out Miche had already been a member of the Scions, but he and Aaka had just kept missing each other at the Waking Sands.
Ludoric Noirterel

race: duskwight
birthplace: Dravania
age: early 30s at the start of ARR
pronouns: He/Him, or whatever you want
gender: male-adjacent
nameday:
height: 6' 10"
eye color: heterochromia, dark blue and dark green
hair color: midnight blue with dark green highlights
notable features: sage wing nouliths tattooed on his back, tattoo sleeve on his left arm of misc. flowers and abstract design
dc/world: Dynamis/Seraph
updated: 3/31/23
indentLudoric, Ludo to friends, was born in the Dravanian Hinterlands to parents unknown. He has no memory of them, and can only assume some tragedy befell them when he was still very young. He is not bothered by the lost connection. He was taken in as a ward of Sharlayan shortly after losing his parents, and was raised and educated in the New Sharlayan colony. He was a dedicated student, and a fast learner. He was closest to a professor at the colony named Alain Guillox, who he saw as a father figure.indentGuillox was one of the few Sharlayan professors who focused on the humanities rather than the simple pursuit of knowledge for the sake of knowledge. He was the largest influence on Ludo's current worldview.indentWhen word of Ala Mhigo's fall reached Sharlayan and they elected to abandon the colony, Guillox chose to stay behind, and urged Ludo to return to Old Sharlayan without him. Ludo obeyed... and never saw Guillox again.indentDistraught by the loss of his home and the closest thing he had to family, he dedicated himself to working as a gleaner. He traveled the world, made many connections and friends all over, and began studying to become an Archon. Unfortunately, he never completed his studies. During his work, he heard about the Garlean plan to restart Project Meteor, and relayed the information to the Forum, as he felt it was a dire situation that Sharlayan should be involved in, but his concerns were dismissed.indentFrustrated by the Forum's position on the Garlean plans for mass destruction, Ludo could not bring himself to sit idly by in ignorance while a Calamity was brewing on the other side of the world. Ludo stole a set of nouliths that he had been lended for his sage training, and left to join the Eorzean alliance at Carteneau. Having no prior battle experience, he operated as a field medic and healer instead, and was far from the front line... But still he had a front row seat to Dalamud's fall, the emergence of Bahamut, and the swift and violent devastation that followed.
indentLudo survived the Battle of Carteneau, but the horrors he witnessed scarred him. He could remember all too clearly the destruction Bahamut wrought, and all the soldiers he personally tried and failed to save. So too could he remember how the Forum did not involve themselves in what was plainly a world-ending threat. Ludo could not reconcile these two truths, and vowed never to return to Sharlayan. He was retroactively banished from Sharlayan for the theft of the nouliths he stole and kept, but he did not care.indentHe spent the next five years traveling the world, utilizing the connections and bonds he had made while working as a gleaner. He traveled to any areas that were facing hardship, and offered whatever aid he could: food, medicine, healing, or even just a shoulder to cry on. It was during one of these forays in Dravania that he rescued a chocobo with rare and brilliant red plumage. The bird began following him after he had provided aid, and soon allowed him to place a saddle and bags and her back. Ludo named her Bébé, and they have been inseparable ever since.
Story So Far...
Spoilers for ARR and onward
Ludo had never received Hydaelyn's blessing, and although he was personally aquainted with most members, had no connection to the Scions outside of their shared homeland. As such, he was not sought out nor did he get involved with the battles against primals or Operation Archon. However, he did briefly encounter a strange individual shortly after the destruction of the Ultima Weapon.He was near the area to assist in tending the wounded, when Bébé led a wild-eyed viera to him. The viera did not speak, and was clearly on-edge. His hands appeared to be burned, in addition to the motley of superficial wounds that he seemed to be suffering. Though agitated and slightly hostile, he allowed Ludo to treat his wounds. Upon a closer inspection of the viera's hands, however, the stranger snapped. He bit Ludo and ran off into the wilderness. Ludo tended his new injury, and shrugged the encounter off. The strange man owed him nothing, and Ludo only hoped that he would not get injured again right away.
Some weeks later, Ludo encountered a young lady in Eastern La Noscea, while taking a short leisure trip. They struck up a conversation in which he both learned that her name was Alisaie Leveilleur, grandaughter of Louisoix Leveilleur and savior of the Battle of Carteneau; and she learned that he was once an accomplished student on his way to becoming an Archon, in addition to having followed her grandfather to Carteneau and witnessing the battle first-hand.She asked Ludo if he would assist her in an investigation, and he was delighted to accept, and cut his leisure trip short.He was not delighted for very long.Ludo had learned how to fight and defend himself since Carteneau, and had become relatively fierce in battle, but he found himself fighting tooth and nail just to survive in the course of this investigation. However, he didn't dare turn back, as the thought alone of just a portion of Bahumut's power returning was too terrible to comprehend.As they continued to fight through the different portions of what remained of Dalamud, Ludo's resolve only grew stronger, even as he watched Alisaie's waver. He comforted her the best he could, but what words could one say when you are faced with the specter of the man you once loved and respected most in the world, now turning his back on everything he'd ever stood for?The continued their grueling progress, joined eventually by Alphinaud, Alisaie's twin brother, and reached Bahamut's core. In doing so, they also uncovered the truth of what really happened that day at Carteneau, revealed by the Archon Louisoix himself. Bahamut was finally and forever silenced, Louisoix's soul was finally released, and Alisaie had not only recovered but bolstered her resolve. Seeing her find her own reason to keep fighting gave Ludo a measure of hope as well.He then parted ways with the twins, but kept in touch with Alisaie via letters.
to be continued...
Azora Zora
(Heir of Light)
race: helion hrothgar
birthplace: Bozja
age: 15 by start of DT
pronouns: She/Her
gender: femme presenting
nameday: 21st Sun of the 3rd Astral Moon
height: 5' 2"
eye color: red
hair color: light blonde
notable features: faint leopard spots, which are darkening as she grows
Mare: D48HRMW8C2
dc/world: Aether/Cactuar
updated: 6/17/25
Azora was born in the Bozja region of Ilsabard, during the year 1566 of the sixth Astral Era. Her parents were refugees, formerly of the Bozjan resistance, and had been attempting to leave the continent before she was born. Unfortunately, they were unsuccessful. While they did their best to remain in hiding, Garlean forces apprehended them as known conspirators while Azora was still an infant.
While she never saw her father again, she was "allowed" to stay with her mother, while they were moved between labor camps. Eventually, they were both taken by the research division of the XIIth legion for a project researching aether manipulation. Over the years, she was still allowed to remain with her mother, in the moments they both weren't being used as research subjects... up until the day her mother did not return from the lab.
The rest of her days all blended together, and she barely noticed a difference when the research division pivoted into towards Project Resonant.
Following Zenos's defeat at Castrum Abania, and the Eorzean Alliance began sorting through the casualties of the Resonant experiments. While other leaders were debriefing, Aaka was walking through the rows of bodies, struggling to wrap his head around how many there were. His gaze was drawn to movement from one of the black sheets, and he pulled it back to reveal the small body of a hrothgar child. Then she breathed.
The next two days were a whirlwind as Aaka abandoned all other duties to see to the care and recovery of what appeared to be the only non-garlean survivor of the Resonance experiments. When she began regaining consciousness and lucidity, she exhibited extreme fear and distrust of any physicians and chirurgeons attempting to treat her, unless in Aaka's company.
When she was well enough to move, she initially struggled with the idea of freedom. She was also afraid to be left alone. With little other recourse—and a new home in Shirogane—Aaka and his partner Foulques took her in, to see to her continued recovery and well-being.
The family they found in each other kept them going through the rest of the long journey they had ahead of them...
updated: 6/17/25
updated: 8/19/25
updated: 8/19/25